Monday, March 23, 2009

Injustice Flourishes

The Bonus Gate of 2009 is really irritating. The US tax payer, via the US Government, clearly and directly interceded in the private marketplace and protected people from the consequences of their actions. Never in United States history has favoritism so brazenly rewarded one group of citizens over the majority of United States citizens. The U.S. Government, in effect, allowed corporations who sought public funding to dictate the terms of their own loan. This funding was provided by the U.S. Treasury borrowing from China, Japan and other richer nations. This means that the taxpayer is not only bailing out American corporations, but they are paying the interest for the money that is not all going to be repaid to the Treasury.

By the way, has anyone heard if anything has happened with the so called "toxic assets?" Has the Treasury been able to sell some of these stocks yet?

America is crying out for justice. All the companies that took taxpayer money need to be held accountable. Since the Government will not protect the national assets of this country from these corporations, the only recourse is for the citizens of this great nation to send a message to these corporations.

Perhaps we need to change the way we buys things, which in turn will modify the way we effect the world around us. I emphasize the word "WE," because Americans need to reengage their voting duty and their consumptive habits. We all need to drive electric vehicles or use mass transportation. It is the only way to get ourselves out of the slump. Bill Maher had a great idea when he said we should go for one big project. Like a Giant National Solar Power Plant in some of the Deserts of America. Think of all the energy we could generate and how it would change our economy for the better if America became the most sophisticated and refined producer of solar electric devices and electric vehicles. I propose we start with putting solar panels on all the roofs that get a decent amount of sunlight and putting windmills in the other areas with stormier weather.

America could begin producing things again, and exporting them. This will help our trade deficit and make us less reliant on our own consumer spending.

The government cannot make this happen by itself. The people in America need to start the businesses that create solar electricity, wind electricity and of course, tidal electricity; using the movement of oceans to generate electricity is really exciting stuff.

Mipam And Hannah are getting married

The Wedding of Mipam and Hannah will be taking place in Storrs, CT starting at 2pm on Auguest 1st.

We look forward to seeing everyone there.

Tuesday, July 29, 2008

D&D 4th Edition and Massively Mulitplayer Online Games

I finally received my glossy D&D books in the mail. The excitement bursts from every functioning portion of my brain. All happiness aside, I will endeavor to provide an objective overview of my initial impressions of D&D 4th Edition.

Dungeons and Dragons rules have become very focused around special powers. There is almost no such thing as a regular attack. While a bit more complicated, and requiring that each player understand how to use all the powers in the game, this version of DnD deserves to be considered a truly new iteration of the ruleset that drastically differs from those of pre 4.0 DnD.

The main positive difference is that all the character classes in the game have an equal amount of special powers. They are all very different from one another but they all have strategic value in large scale battles. There is also a robust formation element to the ruleset that really shines once the players get a hang of it.

This version of DnD has been compared to MMO games. There is some similarity between the powers and the MMO powers. This means DnD will be even more important for MMOs to study. If your MMO can understand how playing DnD enriches the role playing experience, then your MMO can then rival all the other MMOs. People on computers are necessarily lonely because it is a solitary activity. Therefore, MMOs will be most successful when they make communication and cooperative effort between players much more accessible. Today's MMOs have just scratched the surface of gaming, and would do well to contact players of role-playing games who also happen to love MMOs. I am available for consultation on making an amazing MMO, please contact me if I can be of help on your game project.